
- ADOBE SUBSTANCE 3D TEXTURING HOW TO
- ADOBE SUBSTANCE 3D TEXTURING GENERATOR
- ADOBE SUBSTANCE 3D TEXTURING UPDATE
With Auto Crop, users can place a shape at the centre of the image without being resized, or resize it to fit the space. Adobe gives the example of a shape that can be freely tweaked while keeping a consistent position and size when scattered. New filters, such as the Auto Crop node, have also been added to Substance 3D Designer 12.1.

These noises are all mapped in 3D space and offer multiple styles, allowing for increased variety and control which should give users plenty of choice for creating the perfect map for a material, like the sea and the science fiction panels materials below.Īdditionally, a collection of 3D Texture nodes and 3D Render nodes (Surface or Volume) to create and render 3D textures, which are an atlas of a 3D model’s slices.
ADOBE SUBSTANCE 3D TEXTURING UPDATE
New Triangle Grid pattern used to create super realistic leather materials in Substance 3D Designer 12.1Īlong with 15 new Grunge Maps that have been added to the library, new 2D and 3D Noises, like Voronoi (2D and 3D), Voronoi Fractal (2D and 3D), 3D Ridged Fractal and an update of the current 3D Perlin Noise (adding tiling and absolute options) have been added.
ADOBE SUBSTANCE 3D TEXTURING GENERATOR
In a demo by Adobe, the grid has been used to simulate leather grain, with the generator representing a surface of vertices in 3D space that could be used to create a variety of polygonal styles.
ADOBE SUBSTANCE 3D TEXTURING HOW TO
A bit of understanding of the history, functionality, and purpose of the Adobe Substance 3D package is presumed but is not mandatory however, you must know how to work with Adobe Photoshop.Substance 3D Designer 12.1 has been launched by Adobe, adding a wide range of nodes for Substance compositing graphs, giving users greater control over creating textures, materials and surfaces.Ī range of new patterns, noises, filters have been added, including a new Tile Random 2 node to generate adjacent tiles of random sizes and ratios, which is useful to quickly create fully irregular grids with slanting, rounded corners and bevelling.Ī Triangle Grid pattern has been added to generate a grid made of triangles. The book assumes very little to no 3D design knowledge.

If you're looking to get started in your 3D career or planning to join 3D generation, then you'll find this book useful. This book is for game designers, 3D generalists, and design students.
